Saltmarsh Dmg 2

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  2. GROGNARDIA: Retrospective: The Sinister Secret Of Saltmarsh
GROGNARDIA: Retrospective: The Sinister Secret of Saltmarsh
I have the first one downloaded (legally, I might add) and a print copy on the way bought off eBay (since the PDF from RPGnow prints out rather fuzzily -- it's the fault of the scan, I think, since other stuff prints well).
This starts things out pretty well. I'm curious to know about the rest of the Saltmarsh series. How does it stack up?
It's either this or Reptile God for my C&C players, I think. I've tried to find a copy of Night's Dark Terror (I believe), but all the copies I can find except one are missing bits hither and yon. The one with all the bits is damned expensive.
Brian

Blotz - pity the 3.5 DMG2 Saltmarsh is a super high powered Forgotten Realmsian sort of place entirely unuseable with the U1-3 trilogy.

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The trinkets presented in this supplement are inspirited by the local of Saltmarsh a fishing and trading port in Lower Keoland. The trinkets in this supplement will bring an additional layer of depth to anyone running the Ghosts of Saltmarsh adventure path. Apr 28, 2021 Publisher: Dungeon Masters Guild ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children’s Miracle Network Hospitals. This special bundle product contains the following titles. Quite the Pickle (Fantasy Grounds) – A Saltmarsh AdventureRegular price: 0Bundle price: 0Format: MOD (Virtual Tabletop) The. According to the DMG (p. 190), sailors are expert hirelings who make 2gp per day. An ordinary sailing ship has a crew of 20 sailors, which means that the cost of manning a ship is 40gp per day. I guess that's reasonable, though it's a lot higher than I expected.

GROGNARDIA: Retrospective: The Sinister Secret Of Saltmarsh

I recently bought the AD&D 1st edition U-series modules, set in the town of Saltmarsh, and think they're pretty cool. One thing that annoyed me, though, was the way the authors basically just said 'There's a town called Saltmarsh, and you should write it up and make it really cool. Oh, and there are a bunch of NPCs the characters should interact with. Write them up too - you're the DM, after all.' Not even a map. (Sometimes 1st edition products confuse me. If I felt like writing up an entire town and its inhabitants, I wouldn't have bought a town-based adventure module...)
Anyway, I'm aware that 3.5's Dungeon Master's Guide II has a section on Saltmarsh as a sample town. I don't know if it's any good, though. I have no intention of running the U-series with the 3.5 rules, but since the rulebooks are cheap as hell now, would DMG II be worth getting just for Saltmarsh?